- GAME STATE MANAGEMENT! I keep putting this off
- serious improvements to the collision detection
- an improved level editor
- hardcore optimization for the XBox 360
Everything else that's left to do is basically going to be content creation and a whole lot of polish. I need to add a lot of power ups, a bunch more enemies, more block times, more sound effects, more levels. After all that's underway I'd like to start implementing some visual effects, and even possibly some as-yet not fully fleshed out new game mechanics that will appear in the course of the game. The idea here is that you start out playing something very familiar (the first level being almost identical to the opening of Super Mario Bros.) and by the end it's almost unrecognizable. I realize this is a lofty goal, one that I can't guarantee I'll achieve. Nevertheless, I'm feeling really good about where I'm at with this game so far, and I'm feeling VERY good with the level of extensibility I have set up within the game's code to add on ideas in the future. It's certainly not bad for a first time XNA project. I'll post more as the week progresses.
Video:
Extinctathon: Pills, balls, and bibles (720p 19.1mb download)
No comments:
Post a Comment